<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>13</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Francis Cabarle</style></author><author><style face="normal" font="default" size="100%">Henry Adorna</style></author><author><style face="normal" font="default" size="100%">Miguel A. Martínez-del-Amor</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Simulating Spiking Neural P Systems Without Delays Using GPUs</style></title><secondary-title><style face="normal" font="default" size="100%">International Journal of Natural Computing Research</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2011</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.igi-global.com/bookstore/article.aspx?titleid=57968</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">IGI Global</style></publisher><pub-location><style face="normal" font="default" size="100%">Hershey, Pennsylvania (USA)</style></pub-location><volume><style face="normal" font="default" size="100%">2</style></volume><pages><style face="normal" font="default" size="100%">19-31</style></pages><abstract><style face="normal" font="default" size="100%">In this paper, the authors discuss the simulation of a P system variant known as Spiking Neural P systems (SNP systems), using Graphics Processing Units (GPUs). GPUs are well suited for highly parallel computations because of their intentional and massively parallel architecture. General purpose GPU computing has seen the use of GPUs for computationally intensive applications, not just in graphics and video processing. P systems, including SNP systems, are maximally parallel computing models taking inspiration from the functioning and dynamics of a living cell. In particular, SNP systems take inspiration from a type of cell known as a neuron. The nature of SNP systems allowed for their representation as matrices, which is an elegant step toward their simulation on GPUs. In this paper, the simulation algorithms, design considerations, and implementation are presented. Finally, simulation results, observations, and analyses using a simple but non-trivial SNP system as an example are discussed, including recommendations for future work.</style></abstract><issue><style face="normal" font="default" size="100%">2</style></issue></record></records></xml>